I dont splicers are smart enough to use Internet

call me skitty. i don't really do much on this blog these days. i don't follow back. sorry!

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dyff-invertebrates:

Cyerce nigricans

the-pietriarchy:

women in scifi alien species:

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1 day ago with 9,777 notes

Tagged: #i laughed

whatever happened to the giant jamaican banana

@Anonymous

image

We’re still friends.

2 days ago with 14 notes

28

ask-fallout-frank:

I got rid of all my hair.

These aren’t the best photos but my selfie-taking was interrupted by an extremely friendly bread loaf.

Tagged: #me #selfie

imnothavinit:

BOOST

just in case there’s anyone in Ferguson who’s following info on tumblr as well

sadly, with the way the police are out, marching, and ready for the curfew (with dogs), there are some people that may need this

"We are prepping for a night if jail support. Call 314 862 2249 if you or friend arrested."

Tagged: #ferguson #sigh

26
friendlynextdoorraiders:

up up and away

friendlynextdoorraiders:

up up and away

Tagged: #love him

catconsumer:

skittycatz said: yeah, you’ll probably have to put a wait that matches the length of your music track in the sfx event so that it doesn’t loop super fast and do the overlapping thing. you’re quite welcome, though! i am glad to help.

Okay, I tried that and it worked! I had tried putting a Wait into the sfx event earlier and it seemed like it was making the whole game pause, but it turns out that was something else I’d already fixed.

I’ve found another problem though- the repeating sfx doesn’t continue if you pause, while the music does… so even if I figure out how to synch all the tracks up, they’ll just desynch each time you go to the pause menu.

dang rpgmaker, why you gotta be so limited like that

The best way around that would probably be to build a custom menu. That can be either very difficult or not that difficult depending on how complex you want it to be. But if you make a custom menu you can circumvent the regular menu’s automatic event pausing so that your parallel processes would continue while looking at the menu (unless you explicitly tell them to stop). Do you actually need to access equipment, items, etc? Or do you just need the menu for pausing? Because making a custom save-only menu is pretty easy.

It will probably be pretty challenging to do as a very fresh beginner, but once you have more experience it won’t be so bad. Like, halfway through your game you’ll probably have enough experience for it to be a breeze.

There might be other ways around it but I couldn’t tell you what they were off the top of my head. You’re using a newer version of RPGmaker than I am too, I think.

3 days ago with 3 notes

skegleton said: IM EXCITED ALSO shit i forgot i still gotta do the info things 4 my babies let me get on that!!

YESS you do! And also make those cowboyssss

brawnsandbrains said: Theo commentary is EVEN BETTER I am awaiting with the rest of the masses with bated breath

Well then you’ll be in for a treat because there’s LOTS OF THAT!

catconsumer said: Ah, okay. And thanks! You guys are cool! I’ll have to try the sfx layering thing when Steam decides to stop being a butt, I just don’t know if I can get music to register as sfx in rpgmaker… good idea though!

Aw, thank you!

Good luck with your game! Unless they have some sort of size/length limit it shouldn’t be impossible to get it in there… the music layering thing i just such an incredibly cool idea!

4 days ago with 0 notes

y’all realize martial law is back in ferguson right

ruininoyima:

there’s an armored convoy about tossing tear gas now so much for that fucking “resolution” earlier today

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don’t let this shit die. we still don’t have justice and even at that police CONTINUE to oppress the people so quit it and start paying attention again. open your eyes.

4 days ago with 34,570 notes